CODING
ADVENTURE
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BEYOND THE BOOK

Understand the ideas.
Make the code your own.

Twelve short field notes for the questions that deserve more room than a story can give them. No experience assumed.

NEW TO ALL OF THIS?

Start with the idea.
Then try a little code.

Read What is a program?, then Syntax and Variables. Continue in order, or follow the concept links in any activity. History notes are optional detours.

Open Python playground ↗

FIELD NOTE 01

What is a program? Start here.

A program is a set of instructions a computer can carry out. An algorithm is the plan behind those instructions. Python is one language for expressing that plan.

Understand it →

FIELD NOTE 02

Why does Python look like that?

Syntax means the rules for writing valid code. Python uses punctuation, keywords and indentation to make the structure of a program precise.

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FIELD NOTE 03

Names, values and changing state

A variable is a name bound to a value. Assignment with = binds a name; it does not ask whether two things are equal.

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FIELD NOTE 04

Numbers, text and input

The value 12 is a number; "12" is text. Types describe what kind of value you have and which operations make sense for it.

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FIELD NOTE 05

Decisions, comparisons and Booleans

A Boolean is either True or False. Conditions let a program choose which instructions to run using those values.

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FIELD NOTE 06

Loops: repeat with a reason

A loop repeats a block of instructions. A for loop visits a sequence; a while loop repeats while a condition is true.

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FIELD NOTE 07

Functions: give an idea a name

A function is a named piece of reusable behaviour. Parameters name its inputs, and return hands a result back to the caller.

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FIELD NOTE 08

Lists, dictionaries and a case file

A list keeps items in order. A dictionary connects keys to values. Choose the structure that matches the question you want to ask.

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FIELD NOTE 09

Modules: tools you do not have to rebuild

A module groups reusable Python code. import makes that module available so your program can use its names.

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FIELD NOTE 10

Bits, bytes and secret-looking messages

Representation is how information is written down. Hexadecimal and Base64 encode data; they do not make it secret.

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FIELD NOTE 11

Debugging: turn a surprise into a question

Debugging means finding and correcting the reason a program behaves differently from your intention. An error message is evidence you can use.

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FIELD NOTE 12

A short history of Python and readable code

Programming languages are designed by people. Their syntax reflects choices about readability, expression and the jobs people want computers to do.

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A few words you’ll meet

Algorithm
A step-by-step method for solving a problem.
Syntax
The rules for writing valid code.
Expression
Code that evaluates to a value, such as 2 + 3.
Statement
An instruction, such as assigning a value to a name.
State
The values a program currently remembers.
Interpreter
Software that runs a program written in a language such as Python.
Bug
A mistake that makes software behave unexpectedly.
Library
Reusable code that supplies tools for other programs.