THE LEARNING TRAIL
Twelve clues.
One curious mind.
Start at the beginning, or find the activity number printed in your book. Nothing is locked. Go at your own pace.
12 activities to explore
Your first message
Instructions, strings and variables
Chapter 1Open activity
Read the backwards note
Loops and building a string
Chapter 2 warm-upOpen activity
Read Tony's message
Representation, bytes and a library helper
Chapter 2Open activity
Keep the minus sign
Numbers, division and signed values
Chapter 2Open activity
Which note matches?
Comparison, conditions and fingerprints
Chapter 4Open activity
Find the prime locker
Functions, loops and remainders
Chapter 5Open activity
Read the radio-station note
Modules and Base64
Chapter 6Open activity
Choose the allowed commands
Lists, membership and filtering
Chapter 8Open activity
Plan Tony's exit
State and a coordinate model
Chapter 10Open activity
Repair the Genesis copy
Integrity checks and completeness
Chapter 11Open activity
Build your own choice
Branching and story state
Chapter 12Open activity
Save code as a contribution
Structured data and text
Chapter 12Open activity