IN THE STORY
Code Chronicles begins with a small story that readers can change. It uses scenes and decisions instead of a single fixed sequence.
The idea
A nested dictionary can hold choices for each story section. get retrieves a value and can supply a fallback if the key is missing. A state machine is a program whose current state and next input determine what happens next. The default in this example keeps the reader in the current section after an unknown choice.
Your mission
Complete the lookup so choice selects a destination within the current section.
Replace ____ with the missing expression, then choose Run code. Match the expected output before trying your own changes.
Before you run it
What should happen if the reader chooses a word the story does not recognise?
A little help?
Hint 1: a nudge
First retrieve the choices for section. Then look up choice.
Hint 2: a closer look
Use routes[section].get(choice, section).
How the answer works
The notebook choice leads to clue. Change the initial choice to ask and it leads to ally. The complete adventure game supplies text, input and a loop that continues until the ending.
This replaces the code in the editor. Save your version first if you want to keep it.
Make it yours
In Build Game Three, run christines_choice.py. Edit a copy of its scene text and add a route. Every route should reach an ending or offer a clear retry.